You will need one deck of cards, sans jokers per 2-3 players. All cards that are not royal (Queen, King, Jack) are considered value cards.
Deal 7. Left of dealer starts. Take turns going clockwise.
[You must either play or Biff unless you have no remaining value cards. If all you have are Royalties in play, you may exercise the 'Royal Perjorative' and decline to Biff.]
[You cannot Biff or be Biffed until you have a Royalty on the table - and you are out of the game when the last Royalty you have in play is discarded.]
[Whichever royalty is played first is the highest value royalty, with the title the player chooses e.g. Empress (Q), Prince Regent (J), King (K) - or anything else you can think of. Highest value is 13, then 12, then 11.]
Both players can then play boosts (i.e. value cards from their hand that are the same suit as their participating stack). Totals are then calculated for each stack on the basis of the value of the stack plus the value of any boosts.
[The number of boosts allowed equals the morale of the stack.]
[Royal cards cannot be boosted. Whenever a Royal card either Biffs or is Biffed it is discarded after Biffage.]
If two stacks Biff each other, the lowest value loses a card - in the event of a tie, both lose a card.
[Training/Army cards are lost first, then when no Training/Army cards remain, discard a Morale card. If there are no Morale cards to discard at that point, the Commander is discarded at which point the stack ceases to exist.]
Winners are people who are not Biffed out of the game. Surenders and joint wins are allowable.
All rules are subject to metarule modification.
A metarule is a rule agreed by the other players that modifies, fills in or otherwise supplements the rules, either in the way the game is played or what the components of the game mean.
Players should always agree to a metarule that is Dramatically Appropriate.
'Dramatically Appropriate' is defined by the players’ mutual agreement as and when it is required.
J’s and P’s, please try and humour each other - T’s and F’s too. Bugger it - just tolerate each other, alright? It’s a game - it’s supposed to be fun!
And now, some example metarules:
[Heroic Sacrifice. A commander with morale cards (Morale of 2 or more) can defend with value of zero - that is, can sacrifice itself in defense.]
[Diamondasaurus! Stacks 6 through 10 (those which have a Commander of value 6, 7, 8, 9 or 10) are not armies but… something else.]
[Suicide Squads. Teams of guards (single Royalty cards can Biff as a "sneak attack".]
[Domestic Pressure. This is a standard metarule - it is given in the main rules. But of course, it’s open to change. The normal state of affairs is you must Biff, but in variants you might not have to Biff under certain circumstances, i.e. there might be no Domestic Pressure if you have the highest value Army in play.]
[The Lesser Metarule. Metarules can have many names.]
[The Greater Metarule. Metarules can have many names.]
[The Political Metaule. All metarules are rules.]
[The Metarule Hypothesis. We cannot prove a difference between rules and metarules.]
[The Religious Metarule. Rules are better than metarules.]
[The Mystical Metarule. Metarules are better than rules.]
[The Discordian Metarule. There is no difference between the Religious and the Mystical metarule - or the Metarule Hypothesis for that matter.]
[The Discordian Metarule. There is a difference between metarules.]
[The Discordian Metarule. Any questions?]
[The Erisian Metarule. Names have many faces.]
So there you go. There should not quite be enough information here to play the game, forcing you to have to guess, improvise and co-operate with other players to create your own rules.
If you want to ask me about how we played the game, you are more than welcome, but the more variants of this game we come up with between us the more Discordian it could become.
I look forward to playing with your metarules sometime!