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Space Opera is always over the top. It combines the unfettered fantasy of a pulp science fiction background with the episodic melodrama of a daytime Soap Opera, and features heroic rescues, diabolical betrayals and implausible surprises, along with wildly unrealistic battles between implausibly competent heroes and hordes of apparently ill-trained cannon fodder.
There is only one rule in Micronauts:
1.2 Leave Your Realism at the Door: The One Rule
An important aspect of Space Opera is that it is not even remotely realistic. A giant in heavy armour can fly with just a small backpack with wings; melee weapons are just as useful as blasters in almost all situations, and a villain will never kill the heroes outright when they could imprison them and place them in an implausible life or death situation.
| D4 | D6 | D8 | D10 | D12 |
Anyone who is already confused is advised that since this game assumes a vast horde of polyhedral dice, it also assumes some familiarity with role-playing terminology, and explanation of largely elementary terms is left as an exercise for the dedicated student.